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Three days from Earth. One crew member compromised.
The crew is 72 hours from Earth, but an agent has been compromised by the enemy. Trust is scarce. Complete critical ship repairs while rooting out the saboteur before they cause catastrophic failure. Sci-fi social deduction at its tensest.
The AI host assigns roles: Crew members and one Saboteur (the compromised engineer).
Each round, players complete ship repair tasks by agreeing on which crew members to send.
The Saboteur secretly sabotages repairs when on the team, without getting caught.
Players can discuss, accuse, and vote to eject a suspected Saboteur.
Crew wins if all repairs are completed. The Saboteur wins if they cause critical failure or avoid detection.
You are loyal to the mission. Coordinate repairs, spot suspicious behavior, and vote to eject the saboteur.
You've been compromised. Subtly sabotage repairs, deflect blame, and outlast the crew's suspicion.
Yes — Space Mutiny draws inspiration from Among Us. Players complete tasks while one saboteur secretly causes failures. The key difference is it's fully text and AI-driven.
Space Mutiny works with 3–6 players. With 3–4 players the tension is very high; with 5–6 there's more room for social deduction.
The game is designed for multiplayer, but the AI host can simulate other crew members for a solo investigation experience.
When the Saboteur is included in a repair team, they can secretly cast a sabotage vote that the AI host processes privately, causing the mission to fail.
The AI game master sets everything up in seconds. No moderator, no prep — just play.
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